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Mastering Turret Placement In Tower Rush

De PCU WIKI


Turret placement is a game of precise geometry, aggro manipulation, and predicting the enemy's pathfinding AI.


Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.

The Golden Tile

The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.


Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.

If placed too early, they will destroy it with spells.A mortar cannot hit units directly next to it.Keep them guessing.
Countering the Artillery

The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.


Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.

Turret TypeBest Tile LocationInferno Tower, CannonThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireSwarm ControlDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
Building the Perfect Fortress

Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.


Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.


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